#1
Assuming you walk up the red carpet and trough the front door from 'Outer Courts', you stand right in
front of the first secret, the 'fountain'. Shoot the two ugly faces looking down on it, and grab the
goodie. Then jump down the hole.
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#2
Dodging the blue laser, go to the right. Shoot the demolition charges, one of them will blow a hole in
the wall. Go trough here, you have the secret.
BTW, the big door under the platform is the sewer entrance to 'Outer Courts'.
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#3
After switching the red laser off (don't forget the last secret in 'Outer Courts'), you enter the room
with the Data Spinner reprogramming equipment. If you take the red-carpeted path to the left, you end in
front of a big lift to the next level. To the right of the lift is a bright-coloured drawing on the wall.
Shoot the drawing, it swings aside, and you have the next secret.
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#4
Next to the Data Spinner reprogramming room is the back-door exit to 'Upper Palace'. In the room where
you switch the green lasers off, a panel sticks slightly out of the wall. Push it, and a secret room
opens.
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#5
Get in the same hole as secret #2. If you go around the laser gun and carry on, at the top of
the ladders is another secret. You can't get it before the yellow laser is off. And... you have to switch
that off in 'Upper Palace'...
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#6
This is only a secret on the hard settings - where it will make life easier....
On the harder settings, there is a corridor with a rather nasty quadruple shooter, to the left of the big
room where you reprogram the data spinner. A small square brick sticks out of the wall. Shoot it to
silence the shooter.
Or, perhaps wait until the shooter have killed the bad guys...
Thanks to Bozhinsky for this one.
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